using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public abstract class IAttrEnemy : MonoBehaviour
{
    public int MaxHP;
    public string mName;
    public int Attacknumber;
    public float AttackRange;
    public Animator mAnimator;
    public EnemyFSMSystem mSystem;
    public NavMeshAgent mAgent;
    public BasecharacterAttr mAttr;
}
